![]() Zen_fail 4 "ERROR: Could not create or access brutal-doom-64 XDG config directory "Ĭp " $CONFIG_SOURCE " " $CONFIG_TARGET " || \n\nPlease specify a WAD directory containing at least one of these. ![]() Zen_fail 3 "ERROR: Missing Brutal Doom 64 main configuration file: $CONFIG_SOURCE " Brutal Doom received public recognition from John Romero himself. Brutal Doom won the first ever Cacoward in 2011 for Best Gameplay Mod and a MOTY award for creativity by Mod DB in 2012. Unlike the ports for other consoles, its not exactly a port, but a completely new game. ![]() It is compatible with Doom, The Ultimate Doom, Doom II: Hell on Earth, Final Doom, TNT: Evilution, Plutonia and other custom WADs. Doom 64 is a not so well known port of Doom for the Nintendo 64. Zen_fail 2 "ERROR: Could not access user home directory " Brutal Doom is a gameplay mod that was created in 2010 by Sergeant Mark IV. Following the GZDoom port of Doom 64, BD-64 revitalizes the old Doom 64 with new special effects, particles, lightning, gore, new sounds. ![]() Zenity -width 400 -warning -text " " 2> /dev/nullĬONFIG_DIR= " $HOME/.config/gzdoom/brutal-doom-64/ "ĬONFIG_SOURCE= '/usr/share/games/brutal-doom-64/gzdoom.ini 'ĬONFIG_TARGET= " $CONFIG_DIR/gzdoom.ini " Allows a per user configuration directory and makes sure essential IWAD are available for the game. ![]()
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